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This game includes an in-game option to purchase a Nintendo Switch Online membership for users who do not have one. Nintendo Switch Online membership (sold separately) and Nintendo Account required for some online features. Additional games and systems may be required sold separately. Game footage is not final.Forgot your Info Make a one-time payment. You should not use this feature on public computers. Watch the news, listen to music, video call with friends and family, and more. Introducing Alexa Show Mode, exclusive to select Lenovo PCs Transform your PC into an interactive full-screen experience that features rich visuals and lets you talk to Alexa from across the room. The convenience of Alexa, now on your PC. This weekend the “The Summer Community Championship (on Stadia)” kicks off!! This is a 4 week event intended to be a fun and friendly celebration of the rapidly evolving Stadia platform and the amazingly helpful Stadia community.Description.The stream URL itself (w/ verifiable timestamp) is your submission for the week. You will complete your weekly submission by signing up (starting on June 10th for week 1) for one of many approved timeblocks throughout the week (multiple American and European time-zones will be supported) and streaming your attempt direct-to-youtube. The first week’s competition will be based on a custom (initial conditions) Hitman level from the free-to-play version of the game making it as easy as possible to get involved. The four qualifying weeks are: 1. We wanted to give back a little to the community in the form of this event.Stadia is an ideal platform to host a tournament: the barrier to entry is nearly non-existent with direct-to-youtube streaming, anyone can record gameplay and, participants can be assured everyone is playing an exact copy of a game without cheats.In each of 4 qualifying weeks, participants (who register for free) will compete asynchronously by completing a scorable scenario in a game on Stadia.The first place winner will be awarded a prize of $1,000 (USD), second place will receive $500 (USD) and third place will receive $200 (USD).The event is open to anyone over the age of 18 with access to Stadia (terms & conditions apply). There may be additional prizes and any additional prizes will be announced at the beginning of each week.At the end of the fourth week, the top players will be invited to compete in a live, multiplayer finals event on August 14th at 10am Pacific, 1pm Eastern, 6pm BST. The person coming in second will receive a $50 (USD) prize. The person with the highest score, in each week, will receive a $100 (USD) prize and will automatically be granted a position in the finals.
I will attempt to derive the number of hours Stadia has streamed by starting with a known leaderboard size (see ) and related data.Step 1: Use data from the actual leaderboard to estimate the time Sniper Elite 4 has been streamed on Stadia.Bear with me here there is a reason why we start with the Sniper Elite 4 leaderboard. On the other hand, many media outlets and community trolls seem positively eager to jump to the most negative conclusion they can - despite having never looked at actual data.So, how about we try to do something responsible - analyse the data we do have and see what conclusions we draw and what uncertainty there is. There are, of course, many reasons why they wouldn’t - including maintaining a competitive advantage of information in a very new and very competitive space. For example, 9to5Google published an article on the topic.That article particularly called out the success of GFN streaming cyberpunk - “One big highlight is Cyberpunk 2077 … Nvidia says that 3 million hours were played on that game…”There appears to be some confusion as to what period that covers, but NVIDIA’s own site now shows 4 Million hours from the December release until the service’s February anniversary.This led me to wonder what these numbers look like for Stadia.Google itself hasn’t advertised much in the way of numbers itself. This was met with fanfare from the media. And, again, register for free at the following link: How many hours has Stadia streamed? And, how does it compare with other cloud gaming services? Let’s see what the data actually shows!Back in February, GeForce Now announced that they had streamed 175 million hours on the service up to its first anniversary. ![]() But, we are able to find enough points to come up with a decent estimate. You can see pretty clearly visually (see the figure or the video at the Stadia Dosage channel) that this is an underestimate of the integral. The integral of the data) to get the total hours played.To estimate this integral, I treat various points on the leaderboard with gameplay time available (these are rare due to privacy settings) as representing a median (known to be lower than the mean for a curve like this) of a representative block containing that point and add up the area of the various boxes they define. We then simply need to estimate the area under the curve (i.e. Jw cad for macOne estimate, based on a direct integration of the leaderboard, is 1M+/-0.2M and an extrapolation from 3,416 people on StadiaStats.GG gives 1.07M! What this means is that (at least for SE4) the StadiaStats.gg subset of users appears to be fairly representative of the overall game population on average. If we assume that these 3,416 are roughly representative of the overall 226,000 players on the leaderboard, we end up with a play-time estimate of (226,000 / 3,416) x 16,310 = 1.08M hours.Step 3: Compare the two estimates of time streamed for Sniper Elite 4.It is actually remarkable how well these two estimates for the SE4 time streamed agree with each other. Instead, let’s turn to the dataset at StadiaStats.GG (great site, check it out) which contains data from over 70K+ Stadia users (still a small subset), 25K+ of which have their game ownership/achievements and ~9K of which have their playtime listed.If we specifically look at the data for Sniper Elite 4, we see that a sampling of 3,416 Sniper Elite players (from conversations with the site owners) have played the game for 16,310 hours. So, unfortunately, this method can’t be used for a general Stadia game. So, Final Answer? 1 Million hours +/- 0.2-0.3MStep 2: Use extrapolations from StadiaStats.gg to (independently from Step 1) estimate the amount of time Sniper Elite 4 has been streamed on Stadia.While the above method allows us to estimate the amount of time a game has been streamed to a fairly high precision, unfortunately nearly no other game has such a complete publicly accessible leaderboard. We can estimate this factor from other games with relatively clear leaderboards as well: And, 8 Million hours, in particular, for Cyberpunk 2077 (again based on StadiaStats.GG public playtime for the game).We made a big assumption!! We assumed the extrapolation factor (66x) is independent of the game! Let’s analyze this.While Sniper Elite 4 has the easiest leaderboard to interpret. This gives a total estimated Stadia Streamed gameplay time of 2.06M * 66.2 ~140 million hours (based on all gameplay for the 9K StadiaStats.GG's players with public playtime). Players with times counted on StadiaStats.GG ( 226,000/3,416 = 66 for SE4) is roughly the same across all games. We do this by assuming that the ratio of total actual players vs. This suggests that for some games (E.G. This is surely an underestimate given the app download counts. But! The total number of Stadia users an EF of 66x suggests is only, 9,000 * 66.2 = 600K. Or, it could be that this simply reflects how much time you have to spend in game to get on the leaderboard.On the other hand, we know that the Stadia Android app has been downloaded by 2-5 million accounts. EF ~ 27.2These suggest that a factor of 66x might be as much as 2x too big for some games. Monopoly (21K on leaderboard, 772 on StadiaStats.GG). ![]()
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